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Catchphrase (U.S. game show)
・ Catchphrase (UK game show)
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Catchphrase (U.S. game show) : ウィキペディア英語版
Catchphrase (U.S. game show)

''Catch Phrase'' is an American game show which ran from September 16, 1985 through January 10, 1986 in syndication. The object of the show was to solve "catch phrases", which were animated picture puzzles designed to represent objects or sayings. Art James was the host of the show, his last game show hosting job before he retired from television, and John Harlan was the announcer. The program was created by Steve Radosh and produced by Pasetta Productions, with Telepictures distributing.
Although ''Catch Phrase'' did not succeed in its American run, the format found success in other countries. The British ''Catchphrase'' premiered two days after the American series came to an end in 1986 and aired weekly until 2002 on the ITV network, which brought the series back in 2013. In Australia, the show premiered in 1997 on Nine with former Aussie ''Wheel of Fortune'' host John Burgess presiding, and was known as ''Burgo's Catch Phrase'' from 1999 until it ended in 2002.
==Gameplay==
Two contestants competed, one usually a returning champion.
Each catch phrase was drawn on a large screen by the show's computer. Once there was enough information on the screen for the contestants to solve a catch phrase, a bell rang to alert them that they could buzz in and answer. If either player buzzed in before the bell rang, the other player was allowed to see the remainder of the catch phrase and given a free guess. If a player gave a wrong answer, the other player got a chance to guess.
Correct answers added money to a bank. To determine how much money would be added to the bank for a correctly solved catch phrase, a randomizer was used. Nine dollar values would be displayed, with the largest initial value being $200, and the challenger was given the opportunity to set the amount by stopping the randomizer.
Answering correctly gave the contestant that did so a chance to solve the Super Catch Phrase, a completed picture concealed behind nine squares. To pick a square, the contestant was given control of the randomizer and stopped it with his/her buzzer. The square that the randomizer stopped on was then removed from the board, and the contestant was given five seconds to study the puzzle and take a guess. If the contestant did so, he/she won the money in the bank and the round ended. Otherwise, play continued until someone solved the Super Catch Phrase. If the Super Catch Phrase went unsolved after all nine squares were revealed, the solution was given to the players and the bank rolled over into the next round.
The process repeated during the show as often as time permitted, and each subsequent round's catch phrases were played for higher stakes. If time was called in the middle of a round, the remaining squares in the Super Catch Phrase were revealed and the first player to buzz in and solve it won the bank.
The contestant in the lead when the game was completed was declared the day's champion and advanced to play for a bonus prize. Both players got to keep whatever cash they won, and the losing player also received parting gifts.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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